Lizardmen: Campaign Tactics

Hailing from deep within the jungles of Lustria, the cold-blooded Lizardmen are the most ancient race of all. They are comprised of multiple species – the agile Skinks, the monstrous Kroxigor, the warlike Saurus and the completive Slann, who lead the Lizardmen with their matchless wisdom and command over the Winds of Magic.

In the Eye of the Vortex campaign, there are 2 ways to obtain victory: either complete all the rituals and win the final battle, or destroy your rival factions and maintain control of 50 provinces. However, when playing as Lizardmen, it is not necessarily desirable to expand beyond the borders of Lustria: the Lizardmen are most at home in the jungle climbs of their homeland and will not thrive in the snowy North, for example. The climate here is uninhabitable – although you may control these settlements if you choose, there will be significant debuffs in settling here. The Lizardmen Legendary Lords should also take an interest in each other’s starting positions as both contain lizardmen ruins.

The Lizardmen have access to a ritual currency known as Ancient Plaques, these are to spend on rituals which are used to influence the Great Vortex. All around the campaign map, you may notice some settlements have strange, glowing Ancient Plaques by their names: these are vital locations for rituals. Try seizing control of one of these settlements and looking through the building browser, you may find a unique building train that would most certainly boost your production of Plaques…

When playing as Lord Mazdamundi, he starts very close to a mysterious, ruined settlement called the Mirror Pool of Tepok, perhaps this could be of great use to you. Tread carefully though, as some ruins may be more than what they seem… Make sure you have built up your army sufficiently before exploring this seemingly abandoned place.

Kroq-Gar begins on the other side of the map altogether, but also very close to a vital ritual location. This one seems a little less mysterious, and perhaps a little easier to seize.

Lizardmen also have access to powerful rites: in exchange for money, these provide various buffs to your armies – perhaps the most powerful being the ability to summon a ferocious army of Feral Carnosaur, Stegadon and Basildon units at your capital, as well as unlock the ability to summon “Feral Cold Ones” during battle. These benefits come at great expense however, so focus on building up your treasury so you can use this formidable army ability in combat as early as possible.

Settlements of the Lizardmen are linked by a network of power known as the Geomantic Web, an unseen matrix of energy which crosses the entire world. By increasing the power of the Geomantic Web in a province, a Lizardmen faction can increase the potency of any commandments issued there. The Web’s links can be viewed by holding down the spacebar.

As soon as the Geomantic Web has been restored and your empire is generating the resources and ritual currency needed, focus instead on defence: secure Lustria against invaders and work on completing the rituals that will allow you to trigger the final battle for the Vortex.

Lizardmen technology is cheap and flexible relative to other factions, so you’re not committed to following a single, defined path.  If you are having troubles with your treasury, the Tablet of Crafts is a great place to start as it leads onto a boost to industry income, and then to a big reduction in building costs.

The spawning pools of the Lizardmen will occasionally bring forth an especially gifted set of warriors; a special mission will be issued to you when a blessed spawning event occurs. Once this mission is completed, the blessed units can be recruited immediately by clicking on the Blessed Spawnings button on the Province Overview panel. This will recruit your army with warriors of unusual potency.

Armies of the Lizardmen have access to a unique stance on the campaign map called “Astromancy”. This increases the army’s vision and defence, and allows for vanguard deployment of certain units in battle. Adopt this stance if you are attacking with Saurus Warriors or Spears with shields in your current army, as they will be able to deploy outside of the deployment zone!

To unlock the ability to recruit shielded Saurus Warriors or Spears, first you must construct the Sacred Spawning Caverns in a settlement: a level 2 upgrade of the Underground Lagoon. When a Lizardmen settlement is upgraded to level 3, you have the options to build a Terradon Hatchery or some Cold One Caves – these allow you to recruit flying Terradons and Cold One riders respectively. These are great early-game cavalry: useful for flanking and taking out enemy artillery.